The Storm This Way Comes
Crafting Tables and Notes
Cook a meal, make a chair, forge tools, fletch a bunch of arrows.
Basic Projects do not consume project slots. Roll (Att + Ability) against a simple difficulty. (Core, p. 185 ; Core, p. 240). This takes minutes to hours, certainly resolved within a Scene.
Forge arms and armor for battle, prepare a prince's banquet, sculpt a statue.
Major projects consume one Project slot. This may take hours, days or weeks of labor.
Each interval, roll against the difficulty. If the project doesn't complete, the crafter can sometimes roll again after another interval, depending on the situation.
Artifact / Superior Projects
This covers Artifacts and other wonders. Also large-scale construction such as a warship, palase, or Manse.
|Rating||Craft Difficulty / Terminus||Goal / Interval||Ability Minimums||Resources / Materials (*)||Repair Difficulty / Workings (*)|
|2||5 / 6||30 / 6 wk||3||3 / 2||2 / T|
|3||5 / 6||50 / 3 mo||3||4 / 3||3 / T|
|4||5 / 6||75 / 1 yr||4||5 / 4||4 / C|
|5||5 / 6||100 / 2 yr||5||5 / 5||5 / C|
Crafting an Artifact requires the minium Abilities in Lore, Craft, Occult. Craft must include Craft: Artifact as well as a Craft relevant to the item. The crafter must also be a sorcerer.
Crafting anew requires money Resources as listed, as well as special materials. The materials may come from adventuring or may be created by Sorcerous Workings.
Additional Means may be added to extend the Terminus as well.
Repairs have no Terminus. Each repair requires at least one Sorcerous Working before the roll. Repairs generally do not use special materials. Additional Sorcerous Workings may be required to complete the repair, based on the level of damage or intervening complications.
Repairs and new Crafting at this level consumes Project slots equal to its rating. These slots are committed for the duration of the Project.
The mightiest of all works. We'll handle these as major story objectives.
Olivia has 3 + ( 2* Essence ) Project Slots
Also figure out Crack-Mending Technique for the ship
Also figure out Craftsman Needs No Tools
Ambition – creates the basic goal number
Finesse – creates the base difficulty
Means – creates the terminus
Terrestrial 1 – Goal Number 5
Terrestrial 2 – Goal Number 10
Terrestrial 3 – Goal Number 20
Celestial 1 – Goal Number 25
Celestial 2 – Goal Number 30
Celestial 3 – Goal Number 35
Solar 1 – Goal Number 40
Solar 2 – Goal Number 50
Solar 3 – Goal Number 75
1 – ST determines how the Working manifests.
3 – Player has a rough description; ST embellishes how it manifests, with quirks.
5 – Player determines exactly how it plays out.
Terminus 5 plus …
- Complementary Abilities
- Complementary Spells
- Extra Time
- Exotic Components
- Sorcerous Infrastructure
Beyond the Boundaries
Going beyond your initiated Circle….
- Base difficulty increases by 2 per missing Circle.
- Each failed roll counts as a Botch to complicate the final results.
- A Terrestrial Sorcerer cannot accomplish Solar 3 ambition.
- Going above one circle extends the interval from 1 week to 3 months.
- Going above two circles extends the interval from 1 week to 1 year.
- Gaining extra Means by extra time increases to 1, 3, or 5 years.
Build a Terrestrial Circle Spell: Celestial 2 and must be a Terrestrial initiate ; goal 30
Build a Celestial Circle Spell: Solar 2 and must be Celestial initiate ; goal 50
Build a Solar Circle Spell: Solar 3 and must be a Solar initiate ; goal 75