Crafting Tables and Notes

Basic Projects

Cook a meal, make a chair, forge tools, fletch a bunch of arrows.

Basic Projects do not consume project slots.  Roll (Att + Ability) against a simple difficulty.  (Core, p. 185 ; Core, p. 240).  This takes minutes to hours, certainly resolved within a Scene.

 

Major Projects

Forge arms and armor for battle, prepare a prince's banquet, sculpt a statue.

Major projects consume one Project slot.  This may take hours, days or weeks of labor.  

Each interval, roll against the difficulty.  If the project doesn't complete, the crafter can sometimes roll again after another interval, depending on the situation.  
 

Artifact / Superior Projects

This covers Artifacts and other wonders.  Also large-scale construction such as a warship, palase, or Manse.

Rating Craft Difficulty / Terminus  Goal / Interval Ability Minimums Resources / Materials (*) Repair Difficulty / Workings (*)
2 5 / 6 30 / 6 wk 3 3 / 2 2 / T
3 5 / 6 50 / 3 mo 3 4 / 3 3 / T
4 5 / 6 75 / 1 yr 4 5 / 4 4 / C
5 5 / 6 100 / 2 yr 5 5 / 5 5 / C

Notes

Crafting an Artifact requires the minium Abilities in Lore, Craft, Occult.  Craft must include Craft: Artifact as well as a Craft relevant to the item.  The crafter must also be a sorcerer.  

Crafting anew requires money Resources as listed, as well as special materials.  The materials may come from adventuring or may be created by Sorcerous Workings.  

Additional Means may be added to extend the Terminus as well.  

Repairs have no Terminus.  Each repair requires at least one Sorcerous Working before the roll.  Repairs generally do not use special materials.  Additional Sorcerous Workings may be required to complete the repair, based on the level of damage or intervening complications.

Repairs and new Crafting at this level consumes Project slots equal to its rating.  These slots are committed for the duration of the Project.

 

Legendary Projects

The mightiest of all works.  We'll handle these as major story objectives.

 

Various Notes

Olivia has 3 + ( 2* Essence ) Project Slots 

Also figure out Crack-Mending Technique for the ship 

Also figure out Craftsman Needs No Tools

 

Workings

Ambition – creates the basic goal number

Finesse – creates the base difficulty 

Means – creates the terminus 

Ambition Table

Terrestrial 1 – Goal Number 5

Terrestrial 2 – Goal Number 10

Terrestrial 3 – Goal Number 20

Celestial 1 – Goal Number 25

Celestial 2 – Goal Number 30

Celestial 3 – Goal Number 35

Solar 1 – Goal Number 40

Solar 2 – Goal Number 50

Solar 3 – Goal Number 75

 

Finesse Table 

1 – ST determines how the Working manifests.  

3 – Player has a rough description; ST embellishes how it manifests, with quirks.

5 – Player determines exactly how it plays out.

 

Means Table

Terminus 5 plus …

  • Complementary Abilities
  • Complementary Spells
  • Cooperation
  • Extra Time
  • Exotic Components
  • Sorcerous Infrastructure

 

Beyond the Boundaries

Going beyond your initiated Circle….

  • Base difficulty increases by 2 per missing Circle.
  • Each failed roll counts as a Botch to complicate the final results.
  • A Terrestrial Sorcerer cannot accomplish Solar 3 ambition.
  • Going above one circle extends the interval from 1 week to 3 months.
  • Going above two circles extends the interval from 1 week to 1 year.
  • Gaining extra Means by extra time increases to 1, 3, or 5 years.  

 

Workings notes

Build a Terrestrial Circle Spell: Celestial 2 and must be a Terrestrial initiate ; goal 30

Build a Celestial Circle Spell: Solar 2 and must be Celestial initiate ; goal 50

Build a Solar Circle Spell: Solar 3 and must be a Solar initiate ; goal 75

 

 

Crafting Tables and Notes

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